Gameplay6 min read

Every One Piece TCG keyword explained: Rush, Blocker, Banish and more

Fifteen or so words carry almost all of the game's complexity. Learn them once and most cards read themselves.

The short version

  • Keywords are printed in square brackets and fall into two groups: abilities that change what a card can do, and timings that say when an effect happens.
  • Rush lets a Character attack the turn it is played; without it, a Character must wait until your next turn.
  • Blocker lets you rest an active Character during your opponent's attack to redirect that attack onto it.
  • Banish sends the Life card it damages to the trash instead of your opponent's hand, denying both the card and its Trigger.
  • Double Attack deals two Life damage instead of one when the attack connects with a Leader.

One Piece cards are short. That is deliberate: almost everything a card does is compressed into a handful of bracketed words that mean the same thing on every card that carries them. Learn the vocabulary and you stop reading cards and start reading boards.

The ability keywords

KeywordWhat it doesThe detail people miss
RushThe Character can attack the turn it is playedIt still cannot use effects that require it to have been in play, and it can still be blocked
BlockerRest this active Character to redirect one of your opponent's attacks onto itIt must be active, and it is a choice made after the attack is declared — never automatic
BanishLife damage from this attack is trashed instead of going to handThis denies the Trigger as well as the card, which is why it breaks racing maths
Double AttackDeals 2 Life damage instead of 1 when it connects with a LeaderOnly against a Leader. Against a Character it is an ordinary attack
TriggerThe effect fires for free when the card is turned over as Life damageIt is optional, and only works from Life — never from hand or deck

Banish and Double Attack together are the reason a two-Life lead can evaporate in one turn. If you are counting out a race, count them explicitly — see when to attack the Leader.

The timing keywords

These do not give a card new powers. They tell you at which moment the sentence after them applies.

TimingFires whenHow often
[On Play]The card is played from handOnce
[When Attacking]This card declares an attackEvery attack it makes
[On K.O.]This Character is knocked outOnce, as it leaves the board
[Activate: Main]You choose, during your own Main PhaseUsually once per turn, often by resting the card
[Counter]During your opponent's attack, in the Counter stepOnce, from hand
[Main]During your own Main PhaseOnce — typical of Event cards
[End of Your Turn]Automatically, as your turn endsEvery turn the card is in play

[Counter] is the one worth memorising first, because it is the only timing that lets you act on your opponent's turn. The Counter step covers how it interacts with attacks in full.

The modifier keywords

  • [Once Per Turn] — the effect can only be used once in a turn, even if you have several copies of the card. Count carefully with multiple copies: the limit is per card, not per player, unless the text says otherwise.
  • [Your Turn] / [Opponent's Turn] — a permanent effect that only applies during one player's turn. A Character with +2000 power on your opponent's turn is a defensive card, not an attacker.
  • [DON!! ×N] — the effect only works while at least N DON!! cards are attached to this card or your Leader. Reading this as a cost rather than a condition is a common error; nothing is spent.
  • [Rested] / [Active] — the state a card must be in for something to apply. Most Blocker interactions and many Activate effects hinge on this.
If a card confuses you, split it at the brackets. The bracket says when; the sentence says what. Almost every rules argument at a local event is really a disagreement about when.

Worked examples

Rush plus Double Attack

A Character with both can be played and immediately take two Life. That is why cards with both are expensive and why they change how you count your opponent's remaining turns. Against them, holding a Blocker is worth more than holding a removal Event.

Blocker against Banish

Blocking a Banish attacker is usually correct even at the cost of the Blocker. Taking the hit costs you a Life card *and* the card it would have put in your hand *and* its Trigger — three things, not one.

Trigger from Life only

A card with a Trigger in your hand is just a card. The Trigger only exists in the Life zone. That is why decks with strong Triggers sometimes prefer to take an early hit rather than Counter it — see Life cards and Triggers.

Reading any new card correctly

  1. Find the ability keywords first

    Rush, Blocker, Banish and Double Attack change how the card behaves before any text resolves.

  2. Find the timing bracket

    It is always at the start of the effect. This tells you which phase the card matters in.

  3. Check for a condition

    [DON!! ×N], [Your Turn] and [Once Per Turn] narrow when the effect is live.

  4. Read the sentence last

    By this point the sentence usually says exactly what you expected it to.

  5. Note the Counter value

    Bottom left. Even a card you never intend to play is a defensive resource.

For the wider vocabulary players use at the table — curve, tempo, brick, gas — see the One Piece TCG glossary. For where each keyword lives on the card face, see card types explained.

Frequently asked questions

What does Rush mean in One Piece TCG?
Rush lets a Character attack on the same turn it is played. Without Rush, a Character has to wait until your following turn before it can attack.
What does Banish do?
When an attack with Banish deals damage to a Leader, the Life card is sent to the trash instead of into the opponent's hand. They lose the card and any Trigger printed on it.
Is Double Attack two attacks?
No. It is one attack that deals two Life damage instead of one when it connects with a Leader. Against a Character it behaves like a normal attack.
Can a Trigger be used from your hand?
No. A Trigger only works when the card is revealed as Life damage. In hand or in the deck it does nothing.
What does [DON!! ×2] mean on a card?
It is a condition, not a cost. The effect is active while at least two DON!! cards are attached to that card or to your Leader. You do not spend or discard anything to meet it.

Sources

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